![]() Zero Slots - Unit slot cost is reduced to zero - arguably the best hero in the game. Steamroller - Any kill triggers an overrun - has to be earned the hard way, but it then becomes a powerhouse, chaining kills regardless of terrain type. Better on tanks, recons, infantry and AT guns, while Double Attack is better on planes, artillery and AA guns since it allows to spread the firepower between targets, while with Rapid Fire 2x you usually want to concentrate it on one target. convinced to move up a tier in line with Double Attack being very similar. This trait does not affect ammo spending, the unit still consumes 1 ammo per attack. Rapid Fire 2x - Makes 2x more shots than normal and consequently deals 2x damage to the target. Very powerful as it not only reduces losses, but allows to take otherwise impossible fights. infantry with this trait can capture cities with little or no support. No Retaliation - Enemy units don't shoot back when attacked by a unit with this trait. Infantry with Ignores Entrenchment is basically pioneers, so it's not uncommon to have super pioneers in the form of Grenadiers or Azul Infanterie. ![]() After playing for a while it became one of my favorite heroes, since especially for vehicles this is huge and allows them to clear close terrain. Ignores Entrenchment - Ignores enemy entrenchment (unit's accuracy is not affected by enemy's entrenchment level) - with this any unit attacks at full strength regardless of issues with terrain. Works for all units with organic transport, but there is a trait that does the same if this idea sounds appealing to someone. Also increases the amount of experience gained by the unit for obvious reasons.įast Deployment - Can unmount from organic transport and fire after movement - absolutely changes the way artillery and infantry can operate, providing huge movement savings. Limited only by the presence of viable enemy units you can attack in a turn. It's almost like having another free copy of a unit. godly ability as on best tactical bombers you can basically one turn kill targets, but works on fighters, tanks, infantry, basically anything. S Tier - insanely powerful in every situationĭouble Attack - Unit gets 2 attack actions per turn. Since I based the post on Fulgrims list, which is quite old, some names/functionality might not be accurate anymore. Feel free to disagree on the ranks and share your own ones - I 'm really curious about different experiences and ideas. ![]() ![]() Since I obviously did not roll all of possible heroes in campaigns yet this is not only based on the ones I actually got, but also on some theory. People like best off, top 10's and other such rankings, so I prepared a personal tier list of hero abilities for units. First of all, a shout out to Fulgrim_AUT who extracted a lot of hero trait info and whose post here helped me get things done. ![]()
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